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You mention the following problems with GMġ. I was hoping that the use of color and the photographic and in-focus backgrounds/scenery would be enough to make it not look so limbo, but I'm thinking when I have him firing a bright green laser at an alien that might do it anyway. That's what Oddworld reminded me of when I first got that part in the game. Always loved that scene as a kid, the visuals and the music. But I wish they would come on with it already!Īlso mean to mention, another source of inspiration is the scene in the Charlie Brown Halloween special, where Snoopy is crossing the countryside in the moonlight on his way to the party. Then I will spend a few weeks and hopefully recreate what I have done so far in GM and then make my decision before spending the next year wishing I had tried Unity. I've downloaded it but then decided to wait for the 2D features in the next version. You're like the 10th person to say it's like Limbo so I'm getting used to it, going to do some work to make it stand apart.
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That being said, I am not planning on spending $1,500 unless at some point down the road I make some money doing this, so I'm talking about the free version.Ĭan anyone share some experience? Will Unity solve my problems and give me better performance and professional options at the free level without limitations?Ī small preview of what I have so far on GM. Now Unity is apparently about to add built-in 2d support, so I'm wondering if I need to scrap my GM build and start all over before I dedicate the next year to a game that will never do everything I want. I'm trying to make a big, graphically rich 2d platformer for PCs and hopefully beyond (consoles not cellphones) It seems like it's better designed to make cellphone games and I don't give on rip about cellphone games.
Not to mention physics is totally broken. There seems to be no way to allow for multiple resolution settings, allowing the user to switch to lower resolution textures for better performance, no built in delta timing and a general lack of perfomance when dealing with multiple large backgrounds and alpha blending. One month later I'm making progress but already hitting the wall of what can be done in GM (at least I think I am). The same thing as here, but this is just a repost by the new developer of the engine.About a month ago I began my venture into game creation and chose Gamemaker over Unity because I'm making a 2d sidescrolling platformer and it seemed the way to go. Join if you have any problems, and one of our teachers will help you if available. If you have all of these, then you are ready to start! A basic understanding of GML (Game Maker Language).
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DO NOT USE CRACKED VERSIONS, CAN CORRUPT YOUR BUILDS/LOSE PROGRESS)
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A computer running either Windows or Mac OS.You can have branching dialog, new encounters, cutscenes, and even use tiles to make amazing rooms! Use Anim_Create and other functions for very smooth camera movements, and with the game (at default) running at 60 FPS, not only can you have a great looking and polished fangame like those in the screenshots to your right, but also have fun making them! The overworld engine is extremely easy to use, and very flexible. You can also have cutscenes in-battle as well!Attacks aren't super hard to program, as you have the ability to use alarms to time them just the way you like! You can make custom GAME OVER screens, fully customizable dialog with effects like shaking, waves, and you own custom made ones! You can have custom items, custom weapons and armor, and even ACTing! You can make new Soul modes, and new attacks for them and more! You can make custom monsters, or enemies. And it isn't limited to just battles, either! There is a whole Overworld engine included!Everything that you could possibly need to make your dream Undertale Fangame is right here. The various screenshots to your right were all made in the engine. However, since I am now the one who does it, I am updating the engine. The Undertale Engine by TML is one that many have used to create fangames like TO!Ink Sans Fight, Gaster Blaster Sans Fight, SpookyTale, Undertale: Knowledge, and plenty of others! TML is no longer maintaining the engine, sadly.